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title: Sculpting an Intriguing and Mysterious Worship Leader
description: Character artist Mattéo Contant shares his workflow for creating the Worship Leader character from the Migration student project at New3dge. He covers the full...
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og:description: Character artist Mattéo Contant shares his workflow for creating the Worship Leader character from the Migration student project at New3dge. He covers the full...
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# Sculpting an Intriguing and Mysterious Worship Leader

**[80 LEVEL](https://daily.dev/sources/80lv)** · 4 min read · 0 upvotes · 0 comments

## Summary

Character artist Mattéo Contant shares his workflow for creating the Worship Leader character from the Migration student project at New3dge. He covers the full pipeline: blocking out the puffer jacket in ZBrush, using Marvelous Designer for a clean sculpting base, retopologizing in Maya with RizomUV for UV unwrapping at ~110k triangles, and texturing in Substance 3D Painter with heavy wear-and-tear detail. The most technically demanding element was a custom procedural shader in Unreal Engine using Fresnel effects and anisotropy to achieve a satin-like sheen on the jacket, enabling color variation across scene positions. Clothing simulation using Unreal Engine's Rigid Body node proved the biggest challenge due to multi-layer interpenetration issues.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/how-to-sculpt-an-intriguing-and-mysterious-worship-leader>

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---

Tags: [#game-design](https://daily.dev/tags/game-design), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#substance-3d-painter](https://daily.dev/tags/substance-3d-painter)

[View this post on daily.dev](https://daily.dev/posts/sculpting-an-intriguing-and-mysterious-worship-leader-dpkgi3plb)

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