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# Sculpting & Texturing the Armor of a Somber Character with Scars

**[80 LEVEL](https://daily.dev/sources/80lv)** · 13 min read · 1 upvotes · 0 comments

## Summary

A detailed breakdown of the full production pipeline for 'Azreal, the Angel of Death', a dark fantasy 3D character. Covers face sculpting with ZBrush and MetaHuman base meshes, scar detailing using ZWrap and custom brushes, hard-surface armor creation with ZModeler, cloth simulation in Marvelous Designer, retopology in Maya, texturing in Substance 3D Painter, haircard creation with GS CurveTool and Fibershop, rigging in Character Creator 5, and final rendering with facial animation in Unreal Engine using the MetaHuman pipeline and Live Link Hub.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/sculpting-character-armor-with-human-face-motifs>

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---

Tags: [#game-design](https://daily.dev/tags/game-design), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#substance-3d-painter](https://daily.dev/tags/substance-3d-painter), [#metahuman](https://daily.dev/tags/metahuman)

[View this post on daily.dev](https://daily.dev/posts/sculpting-texturing-the-armor-of-a-somber-character-with-scars-nqr0ri9cz)

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