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description: Second Life is adding SLua, a scripting system based on Roblox's Luau language, plus Visual Studio Code integration and live in-world script iteration. Linden...
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# Second Life Wants Its 23-Year-Old World To Be a Modern Game Platform

**[80 LEVEL](https://daily.dev/sources/80lv)** · 13 min read · 2 upvotes · 0 comments

## Summary

Second Life is adding SLua, a scripting system based on Roblox's Luau language, plus Visual Studio Code integration and live in-world script iteration. Linden Lab SVP Anya Kanevsky says Luau beat out C#, JavaScript, and WebAssembly because scripts must pause, resume, and migrate across servers while running alongside thousands of others. The platform has around 700,000 monthly active users, with over 11% actively scripting, and over 13,000 unique creators cashing out real money this year. Creators keep roughly 85% of sales revenue, which Kanevsky says compares favorably to Roblox. Lua runs alongside the existing Linden Scripting Language rather than replacing it.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/second-life-wants-its-23-year-old-world-to-be-a-modern-game-platform>

## Questions this post answers

### Why did Linden Lab choose Luau instead of C# or JavaScript for Second Life's new scripting system?

Luau was chosen because it best met Second Life's unusual technical requirements: scripts must run securely alongside thousands of others, pause and resume execution, preserve state, and migrate between servers as objects move across regions or into inventory. Linden Lab evaluated C#, JavaScript, and WebAssembly first, but found C# a poor fit due to sandboxing, memory management, micro-threading, and state serialization issues.

_Developers weighing scripting languages for persistent multiplayer worlds can track platform decisions like this on daily.dev._

### What percentage of sales revenue do Second Life creators keep compared to Roblox?

Second Life creators keep approximately 85% of their sales revenue before applicable cash-out fees, which Linden Lab's SVP of Product says compares favorably to what Roblox pays creators. Second Life has run a functioning user-to-user economy for over two decades, with Linden Dollars convertible to real-world currency, and over 13,000 unique creators cashed out real money this year.

_Developers comparing creator-economy payouts across platforms can follow these economics on daily.dev._

### How many monthly active users does Second Life have and how many are creators?

Second Life averages just under 700,000 monthly active users, with just over 11% actively scripting or creating content for fun or profit. Over 13,000 unique creators have cashed out real money from their creations so far this year, reflecting a stable, highly engaged user base after more than two decades of operation.

_Anyone sizing up a smaller but monetizable platform audience can track figures like these on daily.dev._

## Similar posts on daily.dev

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#vscode](https://daily.dev/tags/vscode), [#lua](https://daily.dev/tags/lua)

[View this post on daily.dev](https://daily.dev/posts/second-life-wants-its-23-year-old-world-to-be-a-modern-game-platform-rgikeaj5i)

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