See What's New In MetaHuman In Unreal Engine 5.8

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Unreal Engine 5.8 brings major updates to the MetaHuman framework. MetaHuman Collections is a new experimental asset type enabling crowd simulation with hundreds to thousands of characters, using modular parts assembled manually or procedurally via Blueprints and the Mass system. Mesh to MetaHuman is now fully integrated into MetaHuman Creator and supports full-body meshes of any topology. MetaHuman Animator gains markerless motion capture for face and body using a single camera, powered by Meshcapade technology. Additionally, the RigLogic and DNA core libraries are now open-sourced on GitHub under an MIT license as the first step toward a MetaHuman Devkit for third-party pipeline integration.

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