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# Self-Balancing Active Ragdoll System For Unity

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

A self-balancing active ragdoll system for Unity has been released as a purchasable asset by Rawad Akar. It provides a complete physics-based procedural animation and locomotion framework. Users attach the ActiveRagdollBrain component to any humanoid character and click Generate — the system auto-configures joints, meshes, and procedural solvers. Features include dynamic center-of-mass adjustment, predictive foot placement, stride adaptation, uneven ground support, impact reactions with automatic ragdoll recovery, and a waypoint AI system with obstacle avoidance and maze-solving modes. It supports Unity 2022.3 or newer, with jumping and improved stair support planned.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/make-your-characters-feel-alive-with-this-self-balancing-active-ragdoll-system/>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#physics](https://daily.dev/tags/physics)

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