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# [Shader post-processing in a hurry](https://api.daily.dev/r/RaU89QYf8 "Go to post")

Learn how to improve the perceived image quality in a raymarcher through tone mapping, color grading, adding glow, anti-aliasing, and dithering.

[#graphics-programming](/tags/graphics-programming "Check all #graphics-programming posts")

May 03, 2024•4m read time•From [30fps.net](https://api.daily.dev/r/RaU89QYf8 "30fps.net")

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Table of contents

[The starting point](https://api.daily.dev/r/RaU89QYf8?a=the-starting-point "The starting point")[Tone mapping](https://api.daily.dev/r/RaU89QYf8?a=tone-mapping "Tone mapping")[White saturation](https://api.daily.dev/r/RaU89QYf8?a=white-saturation "White saturation")[Color grading](https://api.daily.dev/r/RaU89QYf8?a=color-grading "Color grading")[Glow](https://api.daily.dev/r/RaU89QYf8?a=glow "Glow")[Anti-aliasing](https://api.daily.dev/r/RaU89QYf8?a=anti-aliasing "Anti-aliasing")[Dithering](https://api.daily.dev/r/RaU89QYf8?a=dithering "Dithering")[Other things to check](https://api.daily.dev/r/RaU89QYf8?a=other-things-to-check "Other things to check")

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