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title: Shipping Godot VR and Porting to PSVR2: A Partial Post...
description: A detailed post mortem from a developer who shipped a commercial VR game (Augmental Puzzles) using Godot and is porting it to PSVR2. The author paid roughly...
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og:description: A detailed post mortem from a developer who shipped a commercial VR game (Augmental Puzzles) using Godot and is porting it to PSVR2. The author paid roughly...
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# Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem

**[Hacker News](https://daily.dev/sources/hn)** · 38 min read · 0 upvotes · 0 comments

## Summary

A detailed post mortem from a developer who shipped a commercial VR game (Augmental Puzzles) using Godot and is porting it to PSVR2. The author paid roughly £80k in 'early adopter tax' doing engine work that wouldn't have been needed on Unity. Key war stories include: fixing Label3D's per-glyph material creation causing VR frame spikes (replaced with a custom FastText system now using GPU curve-based fonts after the Slug patent went public domain); building a unified backend middleware layer for platform compliance, save data, and user management; fighting Godot's POSIX-rooted file system on console unified memory architectures; and hitting hard shader register limits on AMD console hardware when pushing Godot's macro-soup GLSL variants through SPIRV-Cross. The community PS5/PSVR2 port (4.5, led by André Ewald) has 2D samples running. For 4.7, the author abandoned porting old decisions to new silicon and wrote an entirely new bindless, lock-free render server with material-driven pipelines and platform-native shaders. The post closes with a call to arms for platform holders to engage with Godot rather than proprietary engines, citing NVIDIA's path-tracing fork and Apple's visionOS integration as positive examples.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.claire-blackshaw.com/blog/2026/07/shipping-godot-vr-and-porting-to-psvr2-a-partial-post-mortem>

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---

Tags: [#vr](https://daily.dev/tags/vr), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/shipping-godot-vr-and-porting-to-psvr2-a-partial-post-mortem-q7nigpsl0)

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