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title: &#x27;SILENT HILL f&#x27;: The Challenges of Creating a Melee-Only...
description: A developer discusses the design philosophy behind making Silent Hill f a melee-only horror game, using a McDonald&#x27;s-versus-sushi analogy to explain how...
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og:description: A developer discusses the design philosophy behind making Silent Hill f a melee-only horror game, using a McDonald&#x27;s-versus-sushi analogy to explain how...
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# 'SILENT HILL f': The Challenges of Creating a Melee-Only Horror Game

**[GDC Festival of Gaming](https://daily.dev/sources/gdcfestivalofgaming)** · 1 min read · 0 upvotes · 0 comments

## Summary

A developer discusses the design philosophy behind making Silent Hill f a melee-only horror game, using a McDonald's-versus-sushi analogy to explain how creative risks must still meet player expectations. The core challenge was balancing innovation with familiarity, aiming for something creative but not so different that it alienates players expecting a certain experience.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=VZ5xCsXbdvw>

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Tags: [#game-design](https://daily.dev/tags/game-design)

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