---
title: "Silent Hill: Townfall Uses a Pocket-Sized CRTV as a Core Game Mechanic"
url: https://daily.dev/posts/silent-hill-townfall-uses-a-pocket-sized-crtv-as-a-core-game-mechanic-mywmucr0c
source_url: https://80.lv/articles/silent-hill-townfall-uses-a-pocket-sized-crtv-to-replace-the-radio-as-a-core-game-mechanic
type: article
source: "80 LEVEL"
published: 2026-06-09T23:52:53.832Z
updated: 2026-06-09T23:53:17.200Z
tags: ["konami"]
reading_time: 4
upvotes: 0
comments: 0
language: en
---

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# Silent Hill: Townfall Uses a Pocket-Sized CRTV as a Core Game Mechanic

**[80 LEVEL](https://daily.dev/sources/80lv)** · 4 min read · 0 upvotes · 0 comments

## Summary

Silent Hill: Townfall, developed by Screen Burn Interactive (formerly No Code) and published by Konami and Annapurna Interactive, replaces the franchise's iconic static radio with a handheld CRT television as its central gameplay mechanic. The CRTV serves multiple functions: tuning into frequencies for story clues, detecting enemies through walls, and guiding exploration in the Scottish town of St. Amelia. The game also shifts to a first-person perspective, which the developers say enhances the CRTV's effectiveness as a physical object and increases claustrophobic tension. The title releases September 24 on PS5 and PC.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/silent-hill-townfall-uses-a-pocket-sized-crtv-to-replace-the-radio-as-a-core-game-mechanic>

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