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---
title: Simon Game | daily.dev
description: A hardware project documenting the design and build of a Simon game created for a fab lab in Moscow. The PCB is a two-layer board featuring four RGB LEDs, four...
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og:description: A hardware project documenting the design and build of a Simon game created for a fab lab in Moscow. The PCB is a two-layer board featuring four RGB LEDs, four...
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> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# Simon Game

**[Matt Keeter](https://daily.dev/sources/mattkeeter)** · 1 min read · 0 upvotes · 0 comments

## Summary

A hardware project documenting the design and build of a Simon game created for a fab lab in Moscow. The PCB is a two-layer board featuring four RGB LEDs, four buttons, and an ATtiny44 microcontroller. LEDs are multiplexed at 490Hz with four-bit color depth, driven via MOSFETs and managed through timer interrupts. The game logic generates a random sequence using a floating ADC pin as a seed, and the system is powered via an FTDI cable. PCB files, firmware source, and case SVG are available for download.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://mattkeeter.com/projects/simon>

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---

Tags: [#embedded](https://daily.dev/tags/embedded), [#firmware](https://daily.dev/tags/firmware)

[View this post on daily.dev](https://daily.dev/posts/simon-game-vtkchkk1s)

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