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# Solo Dev on Making a Hand-Painted Hard Sci-Fi Adventure in Godot

**[80 LEVEL](https://daily.dev/sources/80lv)** · 9 min read · 11 upvotes · 2 comments

## Summary

A solo developer and cell-biology scientist by day shares his experience building Mayak, a hand-painted hard sci-fi adventure game blending visual novel and adventure mechanics, made entirely in Godot. He discusses his chaotic self-taught journey into gamedev, his decision to use real 2D art with layered parallax, lighting, and shaders instead of 3D or AI-generated art, his reasoning for a single linear ending, and his self-driven marketing efforts across festivals, Reddit, and the Chinese platform HeyBox, which helped grow the game's wishlist to around 17.5k after a year.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/solo-dev-on-making-a-hand-painted-hard-sci-fi-adventure-in-godot>

## Community discussion

Top comments from developers on daily.dev.

**@wxtx** · 0 upvotes

> Ive always respected solo devs making huge trhings :) Good luck :)

**@markozakrajsekgeozs** · 0 upvotes

> Not my style, as a game, but all the respect!

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/solo-dev-on-making-a-hand-painted-hard-sci-fi-adventure-in-godot-ltt5ar3hc)

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