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title: Solo Developer on a Horror Roguelike Inspired by No, I'm...
description: A solo developer interview covers the creation of I'm not a Psycho Invader, a first-person horror roguelike where players hold hostages in a university and...
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og:description: A solo developer interview covers the creation of I'm not a Psycho Invader, a first-person horror roguelike where players hold hostages in a university and...
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# Solo Developer on a Horror Roguelike Inspired by No, I'm Not a Human

**[80 LEVEL](https://daily.dev/sources/80lv)** · 6 min read · 0 upvotes · 0 comments

## Summary

A solo developer interview covers the creation of I'm not a Psycho Invader, a first-person horror roguelike where players hold hostages in a university and must deduce their roles through interrogation and searching to escape. The design blends the deduction/paranoia mechanic from No, I'm Not a Human with the item-based tension mechanic from Buckshot Roulette, layered with a time-as-currency system that forces players to act before fully investigating. The developer discusses building in Unity, modeling in Blender, custom shaders for a cohesive pixelated/CRT visual style, and offers general encouragement for beginner indie developers about the current favorable climate for small games.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/creating-horror-roguelike-inspired-by-no-i-m-not-a-human-buckshot-roulette>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#unity](https://daily.dev/tags/unity), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/solo-developer-on-a-horror-roguelike-inspired-by-no-i-m-not-a-human-sdbszkzh8)

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