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# Someone actually ported the original Halo to the N64, and it’s as wild as it sounds

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 2 min read · 0 upvotes · 0 comments

## Summary

A fan project called Halo 64 has ported Halo: Combat Evolved's multiplayer to the Nintendo 64, built using the halo-ce-universal decompilation project. It recompiles the game's objects, physics, weapons, HUD, and a new renderer for the N64's VR4300 CPU, supporting four-player split-screen, Firefight mode, bots, and 13 recreated maps including Blood Gulch and Battle Creek. The project is available for download on GitHub, requiring a legally owned Halo disc image to play.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/someone-actually-ported-original-halo-to-n64-its-wild>

## Questions this post answers

### How did someone get Halo Combat Evolved running on the Nintendo 64?

A project called Halo 64 uses the halo-ce-universal decompilation of Halo: Combat Evolved to recompile its objects, physics, weapons, game types, and HUD for the N64's VR4300 CPU, paired with a newly written renderer. It covers only multiplayer, supporting up to four-player split-screen, Firefight waves, bots, and 13 recreated maps including Blood Gulch and Battle Creek. It's downloadable from GitHub, but a legally owned Halo disc image is required to play.

_daily.dev surfaces grassroots decompilation projects like this for developers curious about retro console ports._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#reverse-engineering](https://daily.dev/tags/reverse-engineering)

[View this post on daily.dev](https://daily.dev/posts/someone-actually-ported-the-original-halo-to-the-n64-and-it-s-as-wild-as-it-sounds-6u3ghnpbn)

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