The RMG-K N64 emulator has received rollback netcode, significantly improving online play quality by reducing input lag. Rollback netcode, previously common in fighting games, is now being applied to the entire N64 library. The implementation is currently limited to 1v1 play, with support for 3+ players not yet available. The feature is built on GekkoNet and is also being explored for PS2 and other classic platforms.

2m read timeFrom xda-developers.com
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SummaryAnd things are looking smooth already
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