---
title: "Someone just added rollback netcode to an N64 emulator, making GoldenEye actually playable online"
url: https://daily.dev/posts/someone-just-added-rollback-netcode-to-an-n64-emulator-making-goldeneye-actually-playable-online-dfmenfpsc
source_url: https://www.xda-developers.com/someone-just-added-rollback-netcode-to-an-n64-emulator-making-goldeneye-actually-playable-online
type: article
source: "XDA Developers"
published: 2026-05-18T04:56:31.423Z
updated: 2026-05-18T04:56:51.570Z
tags: ["gaming"]
reading_time: 2
upvotes: 2
comments: 0
language: en
---

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# Someone just added rollback netcode to an N64 emulator, making GoldenEye actually playable online

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 2 min read · 2 upvotes · 0 comments

## Summary

The RMG-K N64 emulator has received rollback netcode, significantly improving online play quality by reducing input lag. Rollback netcode, previously common in fighting games, is now being applied to the entire N64 library. The implementation is currently limited to 1v1 play, with support for 3+ players not yet available. The feature is built on GekkoNet and is also being explored for PS2 and other classic platforms.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/someone-just-added-rollback-netcode-to-an-n64-emulator-making-goldeneye-actually-playable-online>

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---

Tags: [#gaming](https://daily.dev/tags/gaming)

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