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title: Spawn and Pool Decals in Unity for Realistic Impacts
description: A practical guide to using URP decal projectors in Unity for dynamic impact effects like bullet holes and footprints. Covers setting up the decal render...
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# Spawn and Pool Decals in Unity for Realistic Impacts

**[git-amend](https://daily.dev/sources/git-amend)** · 10 min read · 0 upvotes · 0 comments

## Summary

A practical guide to using URP decal projectors in Unity for dynamic impact effects like bullet holes and footprints. Covers setting up the decal render feature, configuring the decal shader graph with angle fade to prevent stretching at corners, and implementing an object pool in C# to manage hundreds of decal instances efficiently. Includes sphere casting for better normal interpolation at edges, coroutine-based fade-out and pool return logic, and GPU instancing for batched rendering.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=Q1qovEjj3Cg>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

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