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title: Speedrun your game port to Mac | daily.dev
description: A walkthrough of using Apple&#x27;s Game Porting Toolkit&#x27;s coding agent to port a Windows game (Microsoft&#x27;s mini engine) to macOS. The agent analyzes the codebase,...
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og:description: A walkthrough of using Apple&#x27;s Game Porting Toolkit&#x27;s coding agent to port a Windows game (Microsoft&#x27;s mini engine) to macOS. The agent analyzes the codebase,...
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# Speedrun your game port to Mac

**[Apple Developer](https://daily.dev/sources/appledeveloper)** · 1 min read · 0 upvotes · 0 comments

## Summary

A walkthrough of using Apple's Game Porting Toolkit's coding agent to port a Windows game (Microsoft's mini engine) to macOS. The agent analyzes the codebase, generates a porting plan, writes code, captures GPU traces for debugging, and implements fixes — including Metal FX upscaling and full Metal 4 rendering. The demo covers the full journey from getting a window up to resolving texture mapping issues through agentic debugging. Full session available at WWDC26.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=YjPbi4lxQDc>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#mac](https://daily.dev/tags/mac)

[View this post on daily.dev](https://daily.dev/posts/speedrun-your-game-port-to-mac-t6zkjd9zx)

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