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# Steam Users Beg for "No AI" Filter as Vibecoders Flood Next Fest

**[Hacker News](https://daily.dev/sources/hn)** · 3 min read · 1 upvotes · 0 comments

## Summary

Steam Next Fest has drawn complaints that it's full of low-effort, AI-generated games. Reddit user ScalesGhost asked Valve to add a filter for AI-generated content in the Discovery Queue, noting Steam already requires AI disclosure. Valve cut user-defined tags back in May, so adding an 'AI' tag would be needed. Another user, EmmaBooney, says it's 'all AI slop' and they don't want to participate. The piece also notes Epic reportedly delayed its Star Wars shooter to pursue an 'AI-first' direction and that its CEO bragged about vibe coding the Epic Games Store launcher, while Capcom is using AI as part of its REX program for the RE Engine.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.ign.com/articles/steam-fans-are-begging-for-a-no-ai-filter-as-steam-next-fest-is-filled-with-slop>

## Questions this post answers

### why are people complaining about AI-generated games on Steam Next Fest

Steam Next Fest has drawn complaints for being flooded with low-effort AI-generated games, prompting users to ask Valve for a filter. One Reddit user, ScalesGhost, requested the ability to filter out games disclosing AI-generated content, since Steam already mandates that disclosure. Other users reported skipping the event entirely, calling it 'all AI slop'.

_Developers navigating AI disclosure and platform policy shifts can follow stories like this on daily.dev._

### does Steam require developers to disclose AI-generated content in their games

Yes, Steam already requires developers to disclose when their games contain AI-generated content. This disclosure requirement is why a Reddit user suggested Valve could add a corresponding 'AI' tag to let players filter such games out of the Discovery Queue, though Valve had cut back user-defined tags earlier in the year.

_Anyone tracking platform AI-disclosure rules can keep up with policy shifts like this on daily.dev._

## Community take

How the wider developer community reacted, aggregated from 1 discussion and 144 comments across hackernews (as of 2026-10-20).

**TL;DR:** Commenters largely agree Steam Next Fest is being flooded with low-quality, obviously AI-generated games, but there's heated disagreement over whether 'AI' itself is the right thing to filter versus general low-effort 'slop,' and whether Valve or developers bear responsibility.

**Sentiment:** 10% positive · 35% mixed · 55% skeptical

**The case for**

- Some argue AI tools let passionate but unskilled people finally realize game ideas they couldn't build before.
- A few point to cases like Paradox games where AI is used as part of a workflow without sacrificing quality.
- Skilled developers can ship higher-quality output faster using AI as one tool among many.

**The pushback**

- Many argue the flagged games are poorly balanced, poorly coded, and devoid of basic quality or authorial intent.
- Several worry a blanket AI tag would be meaningless since nearly all developers now use AI somewhere in their pipeline, even in acclaimed titles.
- Some feel Valve profits heavily from sales while doing little curation, making the slop problem effectively their responsibility.
- Critics note AI lowers the barrier to entry in a way that floods storefronts and crowds out legitimate indie games from discovery.
- Some argue the real issue is lack of curation/quality control, and AI is just exposing a pre-existing trust problem on the platform.

**By community**

- hackernews (heated): Agreement that Next Fest is swamped with low-quality AI-made games coexists with sharp disagreement over whether 'AI' versus 'slop' is the right axis to filter, how to define or detect it, and who (Valve, devs, or gamers) should fix it.

**Hottest debate:** Whether an 'AI' tag/filter is even meaningful when AI is used to varying degrees by nearly all developers, versus a cleaner 'slop vs. non-slop' distinction that's harder to define or enforce.

**Open questions**

- How would Steam technically implement or verify an AI-use filter across art, code, and tooling?
- Where exactly should the line be drawn between acceptable AI-assisted workflows and 'vibecoded' slop?
- Would curation changes (higher deposits, stricter review, Greenlight-style gating) be more effective than a binary AI tag?

**Highlights**

> There appears to be a lot of calls for nuance here. This is what people are mad about: https://store.steampowered.com/app/5106420/Leverage_Real_Est... https://store.steampowered.com/app/5155900/Ages_TD_Demo/?cur... https://store.steampowered.com/app/5200920/BATTLE_PARTS__POW... https://store.steampowered.com/app/4609270/Naval_Supremacy/?... These are, as a whole, poorly-balanced, poorly-implemented, and in some cases poorly-conceived. The art is terrible, but the code is also terrible, and the games are not fun. Not only are we lacking authorial intent, we’re lacking any amount of basic quality. Everything from the code to the store page is AI-generated, and it makes it not only be unfun, it robs you of the usual markers of a low-effort cash-grab asset flip (eg, Stock Car Store Simulator) And there are a lot this year
> — [freeone3000 on hackernews · 4 comments](https://news.ycombinator.com/item?id=50169883)

> I think you might be in a bubble if you think that most people don't hate AI. A lot of people hate it with a passion. https://news.gallup.com/poll/712751/americans-cool-toward.as... 39% of people think it does more harm than good, compared to 9% who think it does more good than harm. Now 52% are equivocal, but as you can see, dislike of AI is much more common than like of AI.
> — [lambda on hackernews · 1 comments](https://news.ycombinator.com/item?id=50170549)

> > If you don't want to be tagged as AI, don't use AI to write your games I don’t think you understood my point. If 90% of new games get tagged as AI no matter how non-slop they are, no developer will care if they get tagged, and most players will ignore the tags since it carries no meaning about the quality of the games.
> — [underyx on hackernews · 3 comments](https://news.ycombinator.com/item?id=50169970)

> The problem is that in the context of AI, "slop" has lost its definition. It originally meant low-quality content that was obviously AI that's trying to be passed off as real. But the anti-AI crowd has co-opted the term to mean any AI-generated content, regardless of quality and the intent of its usage.  Some of them refer to Expedition 33 (Which scored as one of the greatest games of 2025) as AI slop, despite AI not even being used for the final product, beyond one in-game poster that accidentally shipped with its AI placeholder rather than the hand-made asset.
> — [Sohcahtoa82 on hackernews](https://news.ycombinator.com/item?id=50170258)

> What Steam users want is a way to filter out crap but crap existed well before AI (trust me, I've spent a _lot_ of time scrolling through games on Steam both for "Fests" and just in general). And unfortunately, there isn't an easy way to filter "crap" out. There as good games that use AI, there are bad games that use AI, there are good games that don't use AI, there are bad games that don't use AI. I don't think "AI" is a good filter. Thankfully Steam has easy refunds if you don't like a game or it doesn't live up to it's marketing page.
> — [joshstrange on hackernews · 6 comments](https://news.ycombinator.com/item?id=50170061)

**Source threads**

- [hackernews](https://news.ycombinator.com/item?id=50168190) · 108 points · 144 comments

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#claude](https://daily.dev/tags/claude), [#vibe-coding](https://daily.dev/tags/vibe-coding), [#steam](https://daily.dev/tags/steam)

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