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title: Stop enabling DLSS until you've checked these 7 in-game...
description: Before enabling DLSS to recover lost frames, seven in-game graphics settings are worth adjusting first. Shadow quality is the top offender, with an...
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# Stop enabling DLSS until you've checked these 7 in-game settings first

**[XDA Developers](https://daily.dev/sources/xda-developers)** · 6 min read · 0 upvotes · 0 comments

## Summary

Before enabling DLSS to recover lost frames, seven in-game graphics settings are worth adjusting first. Shadow quality is the top offender, with an ultra-to-high drop often recovering 10–15% performance. Volumetric lighting and fog are similarly expensive for their situational visual payoff. Ambient occlusion mid-to-high differences are hard to spot in motion, making it a low-regret reduction. Reflections, especially ray-traced ones, are a known frame sink but more visually noticeable, so a step down rather than full disable is recommended. Anti-aliasing method matters — switching from MSAA to TAA can recover significant frames in older titles. Post-processing extras like depth of field and bloom can cost real frame time. Texture quality is the exception: it's VRAM-bound, not compute-bound, so lowering it rarely helps unless VRAM is saturated. The goal is to optimize native settings before layering upscaling on top.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.xda-developers.com/stop-enabling-dlss-until-youve-checked-these-7-in-game-settings-first>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#gpu](https://daily.dev/tags/gpu)

[View this post on daily.dev](https://daily.dev/posts/stop-enabling-dlss-until-you-ve-checked-these-7-in-game-settings-first-zdccj1a20)

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