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title: Studio Atelico launches Atelico AI Engine into Early Access
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# Studio Atelico launches Atelico AI Engine into Early Access

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 3 min read · 0 upvotes · 0 comments

## Summary

Studio Atelico has launched its Atelico AI Engine into Early Access. The engine is designed to run on-device instead of relying on data centers, and works with Unity, Unreal Engine, and Godot. It lets developers generate images, run language models, implement speech systems, and create AI-driven character behaviors. The engine allows AI to run alongside gameplay without impacting rendering performance. It removes cloud dependencies across Windows, macOS, iOS, and Linux on both GPU and CPU. The technology was first used in the studio's debut game Bobium Brawlers. CEO Piero Molino says studios don't have to trade off intelligent gameplay, performance, and creative control.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/studio-atelico-launches-atelico-ai-engine-into-early-access>

## Questions this post answers

### What is the Atelico AI Engine and which game engines does it support?

The Atelico AI Engine is an on-device AI system from Studio Atelico that works with Unity, Unreal Engine, and Godot. It lets developers generate images, run language models, implement speech systems, and build AI-driven character behaviors without relying on cloud data centers. It runs on GPU or CPU across Windows, macOS, iOS, and Linux, and launched into Early Access.

_Teams weighing cloud versus on-device AI for games can track engine launches like this on daily.dev._

### Can on-device AI run in a game without hurting rendering performance?

Yes, according to Studio Atelico, whose Atelico AI Engine is designed to run AI alongside gameplay without impacting rendering performance, while removing cloud dependencies. It supports GPU and CPU execution across Windows, macOS, iOS, and Linux, and was first used in the studio's game Bobium Brawlers before entering Early Access.

_Developers balancing AI features against frame budgets can follow engine benchmarks like this on daily.dev._

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- [Unity says its AI tech will soon eliminate the need for coding](https://daily.dev/posts/unity-says-its-ai-tech-will-soon-eliminate-the-need-for-coding-adfv4mcwr) · Game Developer · 0 upvotes · 0 comments
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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#genai](https://daily.dev/tags/genai), [#unity](https://daily.dev/tags/unity), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#local-ai](https://daily.dev/tags/local-ai)

[View this post on daily.dev](https://daily.dev/posts/studio-atelico-launches-atelico-ai-engine-into-early-access-h4qr0deha)

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