---
title: "Supply Chain Games: What Have We Learned From the Great Semiconductor Shortage of 2021? (Part 1)"
url: https://daily.dev/posts/supply-chain-games-what-have-we-learned-from-the-great-semiconductor-shortage-of-2021-part-1--lrqsngvsn
source_url: https://www.embeddedrelated.com/showarticle/1440.php
type: article
source: "EmbeddedRelated"
published: 2026-05-31T07:48:05.108Z
updated: 2026-05-31T09:19:47.247Z
tags: ["embedded", "supply-chain"]
reading_time: 31
upvotes: 0
comments: 0
language: en
---

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# Supply Chain Games: What Have We Learned From the Great Semiconductor Shortage of 2021? (Part 1)

**[EmbeddedRelated](https://daily.dev/sources/embeddedrelated)** · 31 min read · 0 upvotes · 0 comments

## Summary

An in-depth analysis of the 2021 semiconductor shortage, arguing that COVID-19 was a catalyst rather than the root cause. The piece traces structural imbalances in the semiconductor supply chain — including constrained 200mm wafer fabs, mature-node economics, and long inherent lead times — and shows how demand shocks from the pandemic exposed these weaknesses. Concrete examples like GM removing heated seats from vehicles illustrate the real-world impact. The bullwhip effect and inventory hoarding dynamics (paralleled with the 2020 toilet paper shortage) are used to explain why supply-demand imbalances are so hard to correct quickly. Part 1 of a series, it uses games like Lemonade Stand to make supply chain economics tangible.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.embeddedrelated.com/showarticle/1440.php>

---

Tags: [#embedded](https://daily.dev/tags/embedded), [#supply-chain](https://daily.dev/tags/supply-chain)

[View this post on daily.dev](https://daily.dev/posts/supply-chain-games-what-have-we-learned-from-the-great-semiconductor-shortage-of-2021-part-1--lrqsngvsn)
