A workflow guide for dressing MetaHuman characters in custom clothing using CLO and Marvelous Designer, then bringing those assets into Unreal Engine. Covers the differences between CLO (technical fashion/pattern making) and Marvelous Designer (games/film/animation), integration pipelines between the tools, and using Unreal Engine's Chaos Cloth system for realistic cloth simulation responding to motion, gravity, and wind.

1m read timeFrom unrealengine.com
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