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# Teaching a Kotlin Chess Engine to Debug Itself

**[ProAndroidDev](https://daily.dev/sources/pand)** · 10 min read · 0 upvotes · 0 comments

## Summary

A Kotlin Multiplatform chess engine is used as a case study for building an autonomous AI-driven debugging system. The architecture uses two independent oracles — published perft node counts and Stockfish (a C++ chess engine) — to verify move generation correctness. A 'divide' localizer narrows failures to the exact board position and move where the engine diverges. A thin MCP server exposes Gradle tasks and Stockfish as structured tools so an AI coding agent (e.g., Claude Code, OpenCode) can run tests, read divergence reports, and fix bugs with a single-line prompt and no human in the loop. The post also covers CI pitfalls like silent empty test filters, and distills the approach into a five-step blueprint applicable to any deterministic logic module.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://proandroiddev.com/teaching-a-kotlin-chess-engine-to-debug-itself-c31696282c86>

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---

Tags: [#testing](https://daily.dev/tags/testing), [#ai-agents](https://daily.dev/tags/ai-agents), [#kotlin](https://daily.dev/tags/kotlin), [#mcp](https://daily.dev/tags/mcp)

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