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# Telltale Games is back, but can it learn from its past mistakes?

**[Game Developer](https://daily.dev/sources/gamedeveloper)** · 10 min read · 1 upvotes · 0 comments

## Summary

Telltale Games has resurfaced with The Wolf Among Us 2, now published by PM Studios. CEO Jamie Ottilie outlines sweeping changes from the studio's troubled past: abandoning the legacy Telltale Tool in favor of Unreal Engine 5, scrapping rotating development teams in favor of one consistent team, releasing the full game on a single date rather than episodically, and committing to no mandated crunch. Ottilie also pledges proper developer crediting and creative freedom for storytellers, contrasting sharply with the formulaic, crunch-heavy practices that contributed to the studio's 2018 collapse. PM Studios CEO Michael Yum emphasizes a creator-first publishing philosophy and realistic milestone expectations.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamedeveloper.com/production/can-telltale-games-learn-from-its-past-mistakes->

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unreal-engine](https://daily.dev/tags/unreal-engine)

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