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title: Terrain Shaders - Start With A Plan - Episode 1 | daily.dev
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# Terrain Shaders - Start With A Plan - Episode 1

**[Ben Cloward](https://daily.dev/sources/bencloward)** · 19 min read · 0 upvotes · 0 comments

## Summary

Today we begin a new series of videos about creating terrain shaders in Unreal and Unity. Over the next few months we'll cover all aspects of the subject in both game engines. Today we talk about collecting reference images, finding material textures, and using channel packing to reduce the number of texture samples required for each terrain layer.

Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml

------------------------------

Theme Music
Peace in the Circuitry - Glitch Hop
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Background Music
Speo - The Little Things
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#UnrealEngine #shadergraph #Unity

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=-UZlUUQSGgQ>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/terrain-shaders---start-with-a-plan---episode-1-c0mrxxgik)

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