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# Testing Unity’s Experimental Graph Toolkit: A Custom State Machine

**[git-amend](https://daily.dev/sources/git-amend)** · 24 min read · 0 upvotes · 0 comments

## Summary

A hands-on exploration of Unity 6.2's experimental Graph Toolkit, building a functional node-based state machine from scratch. Covers installing the package, creating custom node classes (start, state, transition) with ports and options, designing a graph in the editor, and writing a runtime execution engine including a scripted importer that converts editor graph data into a lightweight runtime format. Also implements a mediator pattern to bridge game state with the graph, and a director MonoBehaviour that evaluates transitions each frame. The result is a working state machine that transitions between idle, walking, and jumping states based on boolean conditions.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=3WKW6bRlt84>

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Tags: [#general-programming](https://daily.dev/tags/general-programming), [#game-development](https://daily.dev/tags/game-development), [#c#](https://daily.dev/tags/c#), [#unity](https://daily.dev/tags/unity)

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