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title: The Biggest setState() Myth in Flutter (And What...
description: A common Flutter myth claims that setState() rebuilds the entire widget tree, causing performance concerns. In reality, setState() only calls markNeedsBuild()...
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og:description: A common Flutter myth claims that setState() rebuilds the entire widget tree, causing performance concerns. In reality, setState() only calls markNeedsBuild()...
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# The Biggest setState() Myth in Flutter (And What Actually Happens)

**[Medium](https://daily.dev/sources/medium_js)** · 4 min read · 1 upvotes · 0 comments

## Summary

A common Flutter myth claims that setState() rebuilds the entire widget tree, causing performance concerns. In reality, setState() only calls markNeedsBuild() on the affected element, marking it dirty for the next frame. Flutter then rebuilds only the relevant subtree and compares old vs. new widgets, repainting only what actually changed. The key distinction is that widget rebuild does not equal redraw. Using const widgets allows Flutter to skip rebuilds entirely. The post concludes that setState() is not inherently a performance problem, and teases a Part 2 on why experienced developers still prefer state management libraries like Bloc or Riverpod for code maintainability reasons.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://medium.com/@surelyruchi/the-biggest-setstate-myth-in-flutter-and-what-actually-happens-1df0e374d9cf>

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Tags: [#flutter](https://daily.dev/tags/flutter), [#dart](https://daily.dev/tags/dart)

[View this post on daily.dev](https://daily.dev/posts/the-biggest-setstate-myth-in-flutter-and-what-actually-happens--vmyk0o5xq)

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