---
title: "The Design & Implementation of Sprites"
url: https://daily.dev/posts/the-design-implementation-of-sprites-7gy2ixoa4
source_url: https://fly.io/blog/design-and-implementation/
type: article
source: "Fly.io"
published: 2026-01-15T15:28:26.431Z
updated: 2026-01-15T15:28:46.660Z
tags: ["cloud", "infrastructure", "orchestration"]
reading_time: 12
upvotes: 0
comments: 0
language: en
---

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# The Design & Implementation of Sprites

**[Fly.io](https://daily.dev/sources/flydotio)** · 12 min read · 0 upvotes · 0 comments

## Summary

Fly.io's new Sprites platform provides instant-creation Linux VMs with 100GB persistent storage that auto-sleep when idle. The architecture abandons container images for faster provisioning, uses S3-compatible object storage instead of attached NVMe for durability and mobility, and runs orchestration inside the VM rather than on the host. Sprites create in 1-2 seconds by pre-pooling standard containers, checkpoint/restore quickly via metadata operations, and integrate with Fly.io's existing Corrosion service discovery. The design trades some performance for dramatically simplified operations and enables disposable, ephemeral computing workflows.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://fly.io/blog/design-and-implementation/>

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- [Code And Let Live](https://daily.dev/posts/code-and-let-live-haeiv3yfw) · Fly.io · 4 upvotes · 0 comments

---

Tags: [#cloud](https://daily.dev/tags/cloud), [#infrastructure](https://daily.dev/tags/infrastructure), [#orchestration](https://daily.dev/tags/orchestration)

[View this post on daily.dev](https://daily.dev/posts/the-design-implementation-of-sprites-7gy2ixoa4)
