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description: Code Wizards head Stuart Muckley lays out five rules for successful external game development partnerships. Trust must be assumed from day one and reinforced...
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# The five golden rules of external development

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 10 min read · 0 upvotes · 0 comments

## Summary

Code Wizards head Stuart Muckley lays out five rules for successful external game development partnerships. Trust must be assumed from day one and reinforced through transparency and follow-through. Teams need flexibility, illustrated by a studio that paused development two weeks to fix a wall-running mechanic that felt wrong. Communication should be overdone and tailored, ranging from fortnightly 'project health' reports to exception-only updates for long-term partners. Teams must know their own weaknesses, sometimes declining work and referring clients elsewhere, and leaders should treat people as people, not resources, calling their culture a 'benevolent dictatorship.'

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/the-five-golden-rules-of-external-development>

## Questions this post answers

### What communication cadence works best when managing an external game development partner?

It depends on the relationship's maturity: a new partnership on an epic driving game used a fortnightly 'project health' report covering deliverables, milestones, inter-team collaboration, morale, and blockers. A long-term partner instead received exception-only reporting, flagging only risk, change, or dependencies, with everything else assumed to be on track unless raised.

_Teams structuring reporting cadences with outside studios can compare approaches like this on daily.dev._

### How should a game studio handle discovering that a team member is poorly suited to their current role?

One external development studio moved a highly capable but mismatched team member back to their original engineering role after a difficult but necessary conversation. A few months later the person was reported as happy, content, and making a strong impact, illustrating that addressing role mismatch directly, despite discomfort, benefited both the individual and the team.

_Engineering leaders navigating role-fit conversations can find similar leadership stories on daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#leadership](https://daily.dev/tags/leadership)

[View this post on daily.dev](https://daily.dev/posts/the-five-golden-rules-of-external-development-lptnc9lls)

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