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# The Forgotten AI of Video Games - Layla Porter - NDC Oslo 2025

**[NDC Conferences](https://daily.dev/sources/ndc)** · 65 min read · 0 upvotes · 0 comments

## Summary

Classical AI techniques in video games are explored, covering finite state machines (FSMs), behavior trees, navigation meshes with A* pathfinding, Goal-Oriented Action Planning (GOAP), and Hierarchical Task Networks (HTN). The presentation traces AI history from 1950s symbolic AI through modern implementations in games like Half-Life, F.E.A.R., and Horizon Zero Dawn. Technical deep-dives explain how NPCs make decisions, navigate environments, and create emergent gameplay through backward planning graphs and depth-first search algorithms. Complementary systems like Director AI and Utility AI are covered for controlling game pacing and tension.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=iufax8cV4kc>

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---

Tags: [#ai](https://daily.dev/tags/ai), [#algorithms](https://daily.dev/tags/algorithms), [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

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