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# The Hollywood disruptors making a large-scale game with a 12-person team – and no generative AI

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 11 min read · 1 upvotes · 0 comments

## Summary

Wolf Haus Games, a 12-13 person studio founded by Hollywood veterans (including Joe Dietsch, Michael Abbott, and Dooma Wendschuh), is building a large-scale co-op cult simulator called Join Us using Unreal Engine and heavily invested in-house tooling rather than a bigger headcount. The studio deliberately avoids generative AI in the creative process, using human voice actors for all 15,000 voice lines and hand-crafting the six-square-kilometre map. Funding came from equity investors Krafton and Lifelike Capital after 80 pitches, and Krafton reportedly required assurance that generative AI would not be used despite its own AI-first pivot.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/the-hollywood-disruptors-making-a-large-scale-game-with-a-12-person-team-and-no-generative-ai>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#genai](https://daily.dev/tags/genai), [#unreal-engine](https://daily.dev/tags/unreal-engine)

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