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title: The industry makes great games, but nobody can find them
description: A workgroup at the Madeira Games Summit concluded that game discoverability is the industry's most urgent unfixed problem. Algorithms increasingly reward...
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# The industry makes great games, but nobody can find them

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 7 min read · 0 upvotes · 0 comments

## Summary

A workgroup at the Madeira Games Summit concluded that game discoverability is the industry's most urgent unfixed problem. Algorithms increasingly reward volume and familiarity over quality, burying distinctive games. Platforms hold the most structural power but have the least accountability, operating as black boxes with minimal transparency for developers. The group recommended platforms open up with proper analytics and human curation, publishers build clear identities around specific audiences (citing Paradox Interactive as a model), developers treat community-building as part of the creative process from day one, and investors back longer development arcs. The core argument: creative risk-taking is now strategically necessary, not just artistically worthwhile, because you cannot outspend major players — you can only outthink them.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/the-industry-makes-great-games-but-nobody-can-find-them>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming)

[View this post on daily.dev](https://daily.dev/posts/the-industry-makes-great-games-but-nobody-can-find-them-gzvly325o)

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