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# The launch is not the end: How Beholder: Conductor equalled its launch sales 15 months after release

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 7 min read · 0 upvotes · 0 comments

## Summary

A 15-month-old game, Beholder: Conductor, matched its launch sales by combining a deep Steam Daily Deal with a festival and a creator marketing campaign. The team cut the US price 70% from $13.99 to $4.19, timed it with Steam Train Fest, and ran a $5,600 creator campaign via Jestr that generated 9.2 million video views. The game sold 81,088 copies in 14 days versus 202 in a seven-day period before the campaign, bringing in $165,000 net. The effect spread to the rest of the Beholder series, which sold 58,216 copies during the campaign versus 5,080 in the prior two weeks, and bundle sales jumped from 1,777 to 37,684 units.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/the-launch-is-not-the-end-how-beholder-conductor-equalled-its-launch-sales-15-months-after-release>

## Questions this post answers

### How much did combining a Steam Daily Deal with a festival and creator marketing boost sales for an older game?

Beholder: Conductor sold 81,088 copies in 14 days, up from just 202 the week before, after Alawar combined a 70% Steam Daily Deal with the Steam Train Fest event and a $5,600 creator marketing campaign through Jestr that generated 9.2 million video views. Net revenue reached $165,000, and sales of the rest of the Beholder series also spiked.

_daily.dev surfaces marketing case studies like this for developers planning post-launch sales strategy._

### Does a deep Steam discount on an old game just cash out existing wishlists?

No, cohort data from the Beholder: Conductor campaign showed that newer wishlists, not older accumulated ones, drove most purchases. In July 2026, 64.5% of wishlist purchases came from wishlists added that year, rising to 72.9% in August, while the total wishlist pool kept growing during the promotion rather than just being drawn down.

_developers weighing a discount strategy can track real-world pricing experiments like this on daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#steam](https://daily.dev/tags/steam)

[View this post on daily.dev](https://daily.dev/posts/the-launch-is-not-the-end-how-beholder-conductor-equalled-its-launch-sales-15-months-after-release-s77ocvu2a)

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