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description: Developers at Beethoven &amp; Dinosaur share how they built Mixtape, a music-driven narrative game in Unreal Engine 5 where every gameplay sequence, animation, and...
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og:description: Developers at Beethoven &amp; Dinosaur share how they built Mixtape, a music-driven narrative game in Unreal Engine 5 where every gameplay sequence, animation, and...
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# The Making Of Mixtape: How The Devs Synchronized Animation & Music

**[80 LEVEL](https://daily.dev/sources/80lv)** · 12 min read · 0 upvotes · 0 comments

## Summary

Developers at Beethoven & Dinosaur share how they built Mixtape, a music-driven narrative game in Unreal Engine 5 where every gameplay sequence, animation, and cinematic is synchronized to licensed tracks. The team developed custom animation layering systems using Control Rig and Maya, with procedural core layers and sequencer-driven override points for music-synced gestures like clapping and headbanging. For audio, they built reusable MetaSound assets enabling seamless looping with configurable fade points, plus custom sequencer tracks for music persistence across level loads and real-time audio effects. The pipeline deliberately isolated per-level systems to allow creative freedom without shared-class constraints, while a 'horizontal slice' approach — building the full game at a basic level before polishing — enabled effective pacing and emotional testing.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/interview-how-mixtape-synchronizes-gameplay-animation-music-with-ue5>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unreal-engine](https://daily.dev/tags/unreal-engine)

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