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# The Most Disgustingly Satisfying Fluid Simulation You See Today

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

A Reddit artist known as ResponsibleBoss6640 created a gross-yet-mesmerizing Houdini fluid simulation showing a rusty anchor dragged by chain through thick, foamy brownish-orange liquid. The mud effect used Houdini's MPM solver (suited for scenes with interacting materials), the chain used RBD solver for rigid body motion, and a jittery, horror-movie-style camera distortion was achieved via a simple Distortion filter in the Edit node. The piece links to other similarly unsettling simulations from different artists.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/this-might-be-the-most-disgustingly-satisfying-fluid-simulation-you-see-today>

## Questions this post answers

### which Houdini solver should I use for simulating thick mud or sludge interacting with other materials

Houdini's MPM (Material Point Method) solver is the go-to choice for thick, viscous materials like mud or sludge, especially in scenes where different materials interact with each other, such as mud mixed with water puddles. Rigid objects like chains are better handled separately with Houdini's RBD solver for solid-body motion.

_Artists comparing simulation workflows and solver choices can find breakdowns like this on daily.dev._

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---

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