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title: The Neo Geo Does Run DOOM After All | daily.dev
description: Two independent projects have successfully ported DOOM to the Neo Geo console, overcoming its 64 kB RAM limitation. Doom64kB adapts the Doom8088 port for...
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# The Neo Geo Does Run DOOM After All

**[Hackaday](https://daily.dev/sources/hackaday)** · 2 min read · 1 upvotes · 0 comments

## Summary

Two independent projects have successfully ported DOOM to the Neo Geo console, overcoming its 64 kB RAM limitation. Doom64kB adapts the Doom8088 port for 8088-based systems, stripping out texture mapping, saving/loading, and music. DoomGeo takes a different approach by embracing the Neo Geo's native sprite-based architecture rather than fighting it, requiring a near-complete rewrite of the rendering engine. The key takeaway is that DOOM's portability is less about raw CPU power and more about how framebuffer-friendly the target hardware is.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://hackaday.com/2026/07/14/the-neo-geo-does-run-doom-after-all>

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