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title: The opportunity cost of Sony's live service pivot is...
description: Sony's multi-year pivot toward live service games has cost far more than money, according to this opinion piece: studios like Guerrilla Games and Naughty Dog...
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og:description: Sony's multi-year pivot toward live service games has cost far more than money, according to this opinion piece: studios like Guerrilla Games and Naughty Dog...
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# The opportunity cost of Sony's live service pivot is enormous | Opinion

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 8 min read · 0 upvotes · 0 comments

## Summary

Sony's multi-year pivot toward live service games has cost far more than money, according to this opinion piece: studios like Guerrilla Games and Naughty Dog have spent years on live service projects (Horizon Hunters Gathering, a cancelled Last of Us Online) that either failed or were reworked, leaving them with no major PS5 exclusive to show for the generation. The piece argues this opportunity cost, missing an entire console cycle of flagship releases, will haunt Sony's brand and consumer trust well beyond any balance-sheet writeoff, especially as it prepares to launch an expensive next-gen console.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/the-opportunity-cost-of-sonys-live-service-pivot-is-enormous-opinion>

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Tags: [#tech-news](https://daily.dev/tags/tech-news), [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#sony](https://daily.dev/tags/sony)

[View this post on daily.dev](https://daily.dev/posts/the-opportunity-cost-of-sony-s-live-service-pivot-is-enormous-opinion-nefqhc7y1)

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