<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/the-tech-behind-assassin-s-creed-black-flag-resynced-s-anvil-engine-4m8dl47ru" -->

---
title: The Tech Behind Assassin's Creed Black Flag Resynced's...
description: Ubisoft's lead producer on Assassin's Creed Black Flag Resynced details the technical work behind rebuilding the 2013 classic on the latest Anvil engine...
canonical: https://daily.dev/posts/the-tech-behind-assassin-s-creed-black-flag-resynced-s-anvil-engine-4m8dl47ru
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: The Tech Behind Assassin's Creed Black Flag Resynced's Anvil Engine | daily.dev
og:description: Ubisoft's lead producer on Assassin's Creed Black Flag Resynced details the technical work behind rebuilding the 2013 classic on the latest Anvil engine...
og:url: https://daily.dev/posts/the-tech-behind-assassin-s-creed-black-flag-resynced-s-anvil-engine-4m8dl47ru
og:image: https://api.daily.dev/og/posts/4M8dl47ru.png
og:image:alt: The Tech Behind Assassin's Creed Black Flag Resynced's Anvil Engine
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# The Tech Behind Assassin's Creed Black Flag Resynced's Anvil Engine

**[80 LEVEL](https://daily.dev/sources/80lv)** · 8 min read · 1 upvotes · 0 comments

## Summary

Ubisoft's lead producer on Assassin's Creed Black Flag Resynced details the technical work behind rebuilding the 2013 classic on the latest Anvil engine (previously used for AC Shadows). Key highlights include eliminating all loading screens via seamless world streaming, fully reworked water simulation with improved transparency, caustics, foam, and wave simulation, adoption of Micropolygon (virtual geometry), Physically Based Rendering, and Ray Traced Global Illumination running even in 60 FPS performance mode on PS5 and Xbox Series X. A software raytracing fallback was also implemented for older PC GPUs. Naval gameplay was modernized with dynamic sails, simulated ropes, and a diegetic compass replacing the minimap. The team worked with original developers to preserve Edward Kenway's story while smoothing gameplay frustrations like hard-fail missions.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/interview-the-tech-behind-assassin-s-creed-black-flag-resynced-s-seamless-open-world>

## Similar posts on daily.dev

- [Assassin’s Creed Black Flag Resynced Launches This July With Upgrades](https://daily.dev/posts/assassin-s-creed-black-flag-resynced-launches-this-july-with-upgrades-is6erpxca) · 80 LEVEL · 1 upvotes · 0 comments
- [Lead Animator Shares WIP Scene of Assassin's Creed Black Flag Resynced](https://daily.dev/posts/lead-animator-shares-wip-scene-of-assassin-s-creed-black-flag-resynced-0b8y2olk8) · 80 LEVEL · 0 upvotes · 0 comments
- [Ubisoft's Black Flag remake is a symptom, not a strategy](https://daily.dev/posts/ubisoft-s-black-flag-remake-is-a-symptom-not-a-strategy-verfszimd) · The Next Web · 67 upvotes · 2 comments
- [Ubisoft expects "superior financial performance" from Black Flag remake, but won't increase guidance due to "strong competitive lineup"](https://daily.dev/posts/ubisoft-expects-superior-financial-performance-from-black-flag-remake-but-won-t-increase-guidance-y0inxuw6i) · GamesIndustry.biz · 0 upvotes · 0 comments

---

Tags: [#game-development](https://daily.dev/tags/game-development)

[View this post on daily.dev](https://daily.dev/posts/the-tech-behind-assassin-s-creed-black-flag-resynced-s-anvil-engine-4m8dl47ru)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":"The Tech Behind Assassin's Creed Black Flag Resynced's Anvil Engine","url":"https://daily.dev/posts/the-tech-behind-assassin-s-creed-black-flag-resynced-s-anvil-engine-4m8dl47ru","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/the-tech-behind-assassin-s-creed-black-flag-resynced-s-anvil-engine-4m8dl47ru"},"datePublished":"2026-07-08T22:14:29.413Z","dateModified":"2026-09-13T19:38:45.959Z","description":"Ubisoft's lead producer on Assassin's Creed Black Flag Resynced details the technical work behind rebuilding the 2013 classic on the latest Anvil engine...","image":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/0bb6262157478237610a6d1da652ebc0?_a=AQAEuop","thumbnailUrl":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/0bb6262157478237610a6d1da652ebc0?_a=AQAEuop","isAccessibleForFree":true,"articleSection":"80 LEVEL","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"80 LEVEL","logo":"https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093","url":"https://daily.dev/sources/80lv"},"commentCount":0,"discussionUrl":"https://daily.dev/posts/the-tech-behind-assassin-s-creed-black-flag-resynced-s-anvil-engine-4m8dl47ru","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":1},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":0}],"keywords":"game-development","timeRequired":"PT8M"}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"80 LEVEL","item":"https://daily.dev/sources/80lv"},{"@type":"ListItem","position":3,"name":"The Tech Behind Assassin's Creed Black Flag Resynced's Anvil Engine"}]}
```

