---
title: "The TWO Big ways of making games in Unity!"
url: https://daily.dev/posts/the-two-big-ways-of-making-games-in-unity--trga1z1gk
source_url: https://www.youtube.com/watch?v=mE6ogmpJMJY
type: video:youtube
source: "Code Monkey"
published: 2026-03-03T16:09:31.707Z
updated: 2026-03-03T16:10:06.141Z
reading_time: 1
upvotes: 0
comments: 0
language: en
---

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# The TWO Big ways of making games in Unity!

**[Code Monkey](https://daily.dev/sources/codemonkeyunity)** · 1 min read · 0 upvotes · 0 comments

## Summary

Unity game development supports two valid approaches: using MonoBehaviour for Unity-specific components attached to GameObjects, or using plain C# classes without MonoBehaviour. The plain C# approach gives developers manual control over update loops by passing delta time explicitly, making it especially useful for tycoon and management games where time manipulation (speed up/slow down) is needed. A single MonoBehaviour can manage a list of plain C# objects and call their update methods manually, providing fine-grained control over game logic execution.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=mE6ogmpJMJY>

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