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og:description: A developer documents their 24-hour challenge to create a racing game in Unreal Engine 5. Starting with custom vehicle physics that proved too difficult, they...
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# They said I can't make a Game, So I made one in 24 Hours Using Unreal Engine 5

**[YouTube](https://daily.dev/sources/youtube)** · 8 min read · 0 upvotes · 0 comments

## Summary

A developer documents their 24-hour challenge to create a racing game in Unreal Engine 5. Starting with custom vehicle physics that proved too difficult, they switched to Unreal's Chaos Vehicle system. The process included rigging a Bugatti 3D model in Blender, building a race track with splines, tuning vehicle performance to match real-world specs, adding HUD elements and camera views, implementing controller support, creating lighting and sound effects, and packaging the game with menus and a loading screen.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=3dR6BbrqUTs>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#blender](https://daily.dev/tags/blender)

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