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# This Alien Has No Mesh & Is Built in Three.js with Shader Math

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 4 upvotes · 0 comments

## Summary

Senior Developer Drin created a 3D-looking alien character in Three.js using no mesh, textures, or vertices. The entire scene is a single fullscreen quad where every pixel is computed in a fragment shader via raymarching a signed distance field (SDF). Shader math handles depth, shape, and volume, producing a convincing 3D illusion on a completely flat plane. An interactive demo lets users adjust the alien's colors.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/this-alien-has-no-mesh-is-built-in-three-js-with-shader-math>

## Questions this post answers

### How can you create a 3D-looking object in Three.js without using any mesh or geometry?

You can render it entirely with shader math using a single fullscreen quad and raymarching a signed distance field in the fragment shader. Every pixel's depth, shape, and form are computed mathematically rather than from vertices, creating the illusion of volume on what is technically a flat plane. This raymarched SDF technique is common among technical artists for stylized, geometry-free GPU visuals.

_Explore more shader-based Three.js techniques and demos curated for graphics developers on daily.dev._

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---

Tags: [#webdev](https://daily.dev/tags/webdev), [#game-development](https://daily.dev/tags/game-development), [#threejs](https://daily.dev/tags/threejs)

[View this post on daily.dev](https://daily.dev/posts/this-alien-has-no-mesh-is-built-in-three-js-with-shader-math-qrbssssfa)

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