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title: This First-Person Sword Fighting Game's Combat is 100%...
description: Solo developer Hayk Amirbekyan of HyperMad Interactive is building Bloodfall: The First Temple, a first-person sword-fighting game with fully physics-driven...
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# This First-Person Sword Fighting Game's Combat is 100% Physics-Based

**[80 LEVEL](https://daily.dev/sources/80lv)** · 3 min read · 0 upvotes · 0 comments

## Summary

Solo developer Hayk Amirbekyan of HyperMad Interactive is building Bloodfall: The First Temple, a first-person sword-fighting game with fully physics-driven combat. Instead of triggering predefined swing animations, players directly control weapon position with the mouse, and a custom Harmonic Resonance Model simulates stiffness, elasticity, and energy dissipation so swords collide, rebound, deadlock, and deflect based on their actual position and angle. Blocking and parrying emerge from weapon geometry rather than scripted states, and the crossguard itself participates in collisions. The game is targeting a PC release with a Steam playtest currently available.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/this-first-person-sword-fighting-game-s-combat-is-100-physics-based>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#game-design](https://daily.dev/tags/game-design), [#physics](https://daily.dev/tags/physics)

[View this post on daily.dev](https://daily.dev/posts/this-first-person-sword-fighting-game-s-combat-is-100-physics-based-nlwueslal)

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