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# This Free Tool Turns HTML5 Games Into Full Standalone Websites

**[80 LEVEL](https://daily.dev/sources/80lv)** · 6 min read · 0 upvotes · 0 comments

## Summary

Playgama has launched Wrap, a free service that converts HTML5 games into standalone, playable websites on a developer's own domain, bundling payments, analytics, SEO, monetization, and user acquisition tools. Publishing requires integrating the open-source Playgama Bridge SDK, uploading the game, and configuring it via Playgama's console, with updates syncing automatically. The company positions Wrap alongside its Playgama Ad network to cover the full publishing-to-growth cycle, citing early results from Hazmob FPS (120,000 monthly visits three months after launch) and estimating the web gaming market at roughly 500 million monthly players. The rollout began August 21, expanding to more developers over subsequent weeks.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/this-free-tool-turns-html5-games-into-full-standalone-websites>

## Questions this post answers

### What is Playgama Wrap and what does it do for HTML5 games?

Playgama Wrap is a free service that turns an HTML5 game into a fully playable standalone website on a developer's own domain, including built-in payments, analytics, SEO, monetization, and user acquisition tools. Developers integrate the open-source Playgama Bridge SDK, upload the game, and configure the site through Playgama's console, with updates syncing automatically; only the domain itself needs to be purchased.

_Developers weighing new distribution channels for browser games can track tools like this on daily.dev._

### What kind of results has Playgama Wrap produced for game developers so far?

Hazmob FPS, a launch tester of Playgama Wrap, reached 120,000 visits per month on its standalone domain just three months after launch, with revenue reportedly comparable to many of the web portals distributing the game. Playgama expects the channel to grow several times over within six to twelve months.

_Anyone comparing game distribution channels can follow real-world traction data like this on daily.dev._

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---

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