<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/this-has-to-be-one-of-the-most-satisfying-cutting-mechanics-ogphkys5w" -->

---
title: This Has To Be One Of The Most Satisfying Cutting Mechanics
description: Game developer Omar Itani is prototyping a particle-based cutting mechanic in Unity using the Entity Component System, where a character made of 80,000 ECS...
canonical: https://daily.dev/posts/this-has-to-be-one-of-the-most-satisfying-cutting-mechanics-ogphkys5w
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: This Has To Be One Of The Most Satisfying Cutting Mechanics | daily.dev
og:description: Game developer Omar Itani is prototyping a particle-based cutting mechanic in Unity using the Entity Component System, where a character made of 80,000 ECS...
og:url: https://daily.dev/posts/this-has-to-be-one-of-the-most-satisfying-cutting-mechanics-ogphkys5w
og:image: https://api.daily.dev/og/posts/OgPhKYS5W.png
og:image:alt: This Has To Be One Of The Most Satisfying Cutting Mechanics
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# This Has To Be One Of The Most Satisfying Cutting Mechanics

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

Game developer Omar Itani is prototyping a particle-based cutting mechanic in Unity using the Entity Component System, where a character made of 80,000 ECS entities can shift between shapes and dodge objects passing through it. He added an avoidance system so entities move aside and return to their original positions, evoking effects similar to Terminator 2 or Logia-type characters in One Piece. Itani chose ECS over shaders for greater flexibility integrating with gameplay mechanics, though managing 80,000 entities requires ongoing performance optimization. The project remains an experimental playground rather than a full game.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/this-has-to-be-one-of-the-most-satisfying-cutting-mechanics>

## Similar posts on daily.dev

- [DrakkenRidge: Building an Open-World Mobile VR RPG with Entities](https://daily.dev/posts/drakkenridge-building-an-open-world-mobile-vr-rpg-with-entities-lg4awrav1) · Unity · 0 upvotes · 0 comments
- [This C Engine's ECS Reportedly Outperforms Unity's DOTS](https://daily.dev/posts/this-c-engine-s-ecs-reportedly-outperforms-unity-s-dots-p8tsqt17e) · 80 LEVEL · 2 upvotes · 0 comments
- [Some things Veloren does differently](https://daily.dev/posts/some-things-veloren-does-differently-zns3ylckq) · Lobsters · 0 upvotes · 0 comments

---

Tags: [#aws](https://daily.dev/tags/aws), [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/this-has-to-be-one-of-the-most-satisfying-cutting-mechanics-ogphkys5w)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":"This Has To Be One Of The Most Satisfying Cutting Mechanics","url":"https://daily.dev/posts/this-has-to-be-one-of-the-most-satisfying-cutting-mechanics-ogphkys5w","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/this-has-to-be-one-of-the-most-satisfying-cutting-mechanics-ogphkys5w"},"datePublished":"2026-08-21T09:48:12.725Z","dateModified":"2026-09-14T09:13:35.434Z","description":"Game developer Omar Itani is prototyping a particle-based cutting mechanic in Unity using the Entity Component System, where a character made of 80,000 ECS...","image":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/7716089a494871762defaf67f689e78f?_a=AQAEuop","thumbnailUrl":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/7716089a494871762defaf67f689e78f?_a=AQAEuop","isAccessibleForFree":true,"articleSection":"80 LEVEL","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"80 LEVEL","logo":"https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093","url":"https://daily.dev/sources/80lv"},"commentCount":0,"discussionUrl":"https://daily.dev/posts/this-has-to-be-one-of-the-most-satisfying-cutting-mechanics-ogphkys5w","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":0},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":0}],"keywords":"aws,game-development,unity","timeRequired":"PT2M"}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"80 LEVEL","item":"https://daily.dev/sources/80lv"},{"@type":"ListItem","position":3,"name":"This Has To Be One Of The Most Satisfying Cutting Mechanics"}]}
```

