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title: This Indie Dev Making a Living for 20 YEARS! | daily.dev
description: Jeff Vogel of Spiderweb Software has sustained a 25+ year indie game development career by focusing on a single genre (old-school CRPGs) and reusing core...
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# This Indie Dev Making a Living for 20 YEARS!

**[Code Monkey](https://daily.dev/sources/codemonkeyunity)** · 1 min read · 3 upvotes · 0 comments

## Summary

Jeff Vogel of Spiderweb Software has sustained a 25+ year indie game development career by focusing on a single genre (old-school CRPGs) and reusing core mechanics, assets, and systems across dozens of games. This strategy builds a loyal audience that carries over to each new release, reducing the risk of starting from zero. The post recommends his GDC talk 'Failing to Fail: The Spiderweb Software Way' for anyone interested in long-term sustainable indie development, noting that roughly 95% of games fail to recoup their costs.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=eUL1yF5aF54>

## Questions this post answers

### How has Jeff Vogel's Spiderweb Software stayed profitable making indie games for over two decades?

Spiderweb Software has sustained a living for over 25 years by making dozens of old-school CRPGs within the same narrow genre, reusing sprites, text, and mechanics across titles. This efficiency lets Jeff Vogel build a loyal audience over time, so each new game launches with an existing fan base rather than starting from zero, unlike the roughly 95% of games that never recoup costs.

_Indie developers weighing long-term sustainability over one-off hits can explore strategy breakdowns like this on daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/this-indie-dev-making-a-living-for-20-years--edhzmy9n7)

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