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title: This Indie Fishing Simulation Game Sold 1 Million Copies...
description: How to Fish, a multiplayer physics-based fishing simulation from indie studio Dazed Games, sold 1 million copies within two days of its August 20, 2026 release...
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og:description: How to Fish, a multiplayer physics-based fishing simulation from indie studio Dazed Games, sold 1 million copies within two days of its August 20, 2026 release...
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# This Indie Fishing Simulation Game Sold 1 Million Copies in 2 Days

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

How to Fish, a multiplayer physics-based fishing simulation from indie studio Dazed Games, sold 1 million copies within two days of its August 20, 2026 release and hit over 340,000 concurrent players four days later, earning 'overwhelmingly positive' Steam reviews. The game supports solo or 4-player co-op, tasking players with fishing, earning money, upgrading gear, and fighting bosses to escape an island. Finishing the game within an hour unlocks the original bean-shaped character design.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/this-indie-fishing-simulation-game-sold-1-million-copies-in-2-days>

## Questions this post answers

### How many copies did the indie game How to Fish sell after launch?

How to Fish sold 1 million copies within two days of its release on August 20, 2026. Four days after launch it reached over 340,000 concurrent players and earned an 'overwhelmingly positive' review rating on Steam. The multiplayer fishing simulation was developed by Dazed Games and supports up to four players.

_Track breakout indie game launches like How to Fish as they unfold on daily.dev._

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---

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