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title: This Inverse Platforming Mechanic Is So Satisfying
description: A game prototype called Wobble features an inverse platforming mechanic where players can enter inside platforms, built with custom collision logic and...
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og:description: A game prototype called Wobble features an inverse platforming mechanic where players can enter inside platforms, built with custom collision logic and...
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# This Inverse Platforming Mechanic Is So Satisfying

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 1 upvotes · 0 comments

## Summary

A game prototype called Wobble features an inverse platforming mechanic where players can enter inside platforms, built with custom collision logic and inverted normal vectors. Developer phaspez was inspired by Rain World for level design. The bouncy, jelly-like walls are made from polygons using polygon-based physics. No Steam page yet, but a developer page is available to follow. Links to Godot learning resources are also included.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/this-satisfying-platformer-lets-you-enter-inside-platforms>

## Questions this post answers

### How did the developer of Wobble implement the mechanic that lets players enter inside platforms?

The developer wrote custom collision logic for platforms and created the inverted-platform effect by flipping normal vectors during collision checks. The bouncy, stretchy walls are built from polygons for jelly-like physics, and the level design draws inspiration from Rain World.

_Developers experimenting with unconventional collision systems can find more prototypes and technique breakdowns on daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#physics](https://daily.dev/tags/physics), [#godot](https://daily.dev/tags/godot)

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