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description: A walkthrough of refactoring a Unity enemy AI script that handles patrol, detection, chasing, and attacking. Starting from a monolithic script, the process...
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# This is How Professional Developers Clean Up Code

**[git-amend](https://daily.dev/sources/git-amend)** · 15 min read · 0 upvotes · 0 comments

## Summary

A walkthrough of refactoring a Unity enemy AI script that handles patrol, detection, chasing, and attacking. Starting from a monolithic script, the process covers extracting methods, removing redundant code, using JetBrains Rider's refactoring tools, and progressively applying the Strategy pattern to separate movement behaviors into distinct classes with a shared abstract base. The result is a cleaner, more maintainable enemy controller where each concern is isolated and the update loop reads as simple high-level logic.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=i130EzXs2RU>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#design-patterns](https://daily.dev/tags/design-patterns)

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