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title: This My Little Pony Character Blends 2D & 3D In Weirdest Way
description: A Twilight Sparkle character model appears to use the old multi-angle billboard sprite trick seen in games like DOOM and The Elder Scrolls II: Daggerfall....
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og:description: A Twilight Sparkle character model appears to use the old multi-angle billboard sprite trick seen in games like DOOM and The Elder Scrolls II: Daggerfall....
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# This My Little Pony Character Blends 2D & 3D In Weirdest Way

**[80 LEVEL](https://daily.dev/sources/80lv)** · 3 min read · 0 upvotes · 0 comments

## Summary

A Twilight Sparkle character model appears to use the old multi-angle billboard sprite trick seen in games like DOOM and The Elder Scrolls II: Daggerfall. Instead of a true 3D model, it swaps between several pre-drawn flat images based on the camera's viewing angle, creating an illusion of rotation. Another artist tried a similar style on a rotating Sonic head model. The Blender add-on CamKeys can apparently pull off a similar trick: add a mesh or lattice, enable Forced Perspective, then turn on Stepped Turn Around, a feature that will soon be renamed Billboard Emulation.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/this-my-little-pony-character-s-bizarre-2d-3d-look-will-break-your-brain>

## Questions this post answers

### How does the multi-angle billboard sprite technique from DOOM work?

It uses a flat sprite that always faces the camera, with several pre-drawn views of the same object from different angles, such as front, side, and back. As the camera moves, the engine calculates the viewing angle, picks the closest matching image, and displays it on a camera-facing quad, creating the illusion of a rotating 3D object from flat 2D images.

_Exploring classic rendering tricks like this is easier with technique breakdowns gathered on daily.dev._

### How do I create a billboard sprite rotation effect in Blender?

Use an add-on like CamKeys, which links shape keys and object properties to camera angles. Add a mesh or lattice in the top panel, enable Forced Perspective, then turn on Stepped Turn Around in the same panel, a feature set to be renamed Billboard Emulation in an upcoming update.

_Artists chasing stylized camera tricks in Blender can follow add-on updates like this via daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/this-my-little-pony-character-blends-2d-3d-in-weirdest-way-33sgag03n)

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