---
title: "Time to fix the game's progression | Terrafactor News #1"
url: https://daily.dev/posts/time-to-fix-the-game-s-progression-terrafactor-news-1-fivkqq9p5
source_url: https://www.youtube.com/watch?v=k2vX04daWXE
type: video:youtube
source: "Randy"
published: 2026-05-22T07:39:11.153Z
updated: 2026-05-22T07:39:31.065Z
tags: ["game-development", "gaming", "game-design"]
reading_time: 8
upvotes: 0
comments: 0
language: en
---

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# Time to fix the game's progression | Terrafactor News #1

**[Randy](https://daily.dev/sources/randyprime)** · 8 min read · 0 upvotes · 0 comments

## Summary

The developer of Terrafactor shares the first post-launch news update covering a minor patch (v27) and plans for v28. The patch introduces atomic world saves to prevent corruption, a new world listing UI, and a torch buff that prevents mob spawning in a 5-block radius. Post-launch stats show 91% positive reviews, a 3-hour median playtime, and a progression drop-off where only 45% of players complete Age 1 and 18% reach Age 2 mining. To address this, the developer plans a Factorio-style nonlinear research/tech tree system to replace the current tangled quest tree, plus a new mid-game power generator. The goal is to reach 50 hours median playtime and 95% positive reviews.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=k2vX04daWXE>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#game-design](https://daily.dev/tags/game-design)

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